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Subject: Kruthik bands {spoilers}

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Lord_rock
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Portland OR

10/29/2008 10:41 AM  
Only one thread this week... these two play very well together....both scream for Ho7W lovin and get scary in masses.  When do we get the littlest one again?

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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Portland OR

10/29/2008 10:49 AM  
bands that could have been cool but Ho7W no longer warband builds beasts!  THESE ARE NOT LEGAL BANDS!

Ho7W
Kruthik hivelord x2
Kruthik Adult x3
rats, rats, rats

with the 2 hivelords champ powers the rats are 3pt bombs and the +4 att from the Ho7W makes the Kruthiks nasty. DJ spiders should be put in there too. What else?

Ho7W
Kruthik hivelord
Kruthik Adult x3
DJ spider x4
elf archer
rat

Ho7w
K hivelord
Kruthik Adult x3
Wildmage
DJ Spider
elf archer
rat x2


edited for lack of warband building...

in most cases you could sub a hivelord for another beast hitter or another k. adult and better fodder... sad...

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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Portland OR

10/29/2008 11:24 AM  
all kruthik, all the time:

Hivelord x2
Adult x4
Hatchling x4

200pts and 10 acts!

Get em all in melée and unleash the auto DMG.

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Temysry
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10/29/2008 11:35 AM  
Posted By Lord_rock on 10/29/2008 10:49 AM
Ho7W
Kruthik hivelord x2
Kruthik Adult x3
rats, rats, rats

with the 2 hivelords champ powers the rats are 3pt bombs and the +4 att from the Ho7W makes the Kruthiks nasty. DJ spiders should be put in there too. What else?

Ho7W
Kruthik hivelord
Kruthik Adult x3
DJ spider x4
elf archer
rat

Ho7w
K hivelord
Kruthik Adult x3
Wildmage
DJ Spider
elf archer
rat x2



None of these warbands are legal since (ATM) you can't put the Hot7W in the same warband as the Kruthik Hivelord.

A Proud Gelatinous Dude



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Temysry
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10/29/2008 11:38 AM  
Posted By Lord_rock on 10/29/2008 10:41 AM
Only one thread this week... these two play very well together....both scream for Ho7W lovin and get scary in masses.  When do we get the littlest one again?


Well - it was in Deathknell, so it'll be a while.  We still need to see stats for WotDQ, Wardrums, Underdark and Angelfire first.  Since they're planning on having them all done by mid-2009, it'll probably be about one set a month.  You'll probably get at least the drafts by April.

A Proud Gelatinous Dude



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Lord_rock
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Portland OR

10/29/2008 12:49 PM  
He's a beast isn't he? And doesn't the Ho7W have warband building beasts?...

and the cards say NO!!! Dang it!!!

well there goes half of my ideas...

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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Portland OR

10/30/2008 9:09 AM  
anyone want to guess stats for the Hatchling? Here would be my GUESS:

10pts
wild/UD
AC 18
DEf 17
+8 10dmg
30hp
5 auto dmg like the other guys
Sneak att 5
Adjacent creature is immobilized if it begins it's turn adjacent to more than one creature named Kruthik hatchling.

Sounds on par with the other ones... it should have some way to immobilize to stay in theme.



Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

OhGodtheRats
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11/03/2008 12:05 PM  
Any Kruthik Warband is going to have a fun time finding support elsewhere in Demonweb. Scythetraps, Web Golems, Wights, Spiderguards, Phasewebspider, and another one I can't remember...they all give immobilization to the kruthiks.

Personally, I'd team a bunch of these guys with a Gauth...the range sight Immoblization is just killer, particularly when he can do it twice in one turn.

TavianDragontouch
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Portugal

12/02/2008 2:20 AM  
Posted By Lord_rock on 10/30/2008 9:09 AM
anyone want to guess stats for the Hatchling? Here would be my GUESS:

10pts
wild/UD
AC 18
DEf 17
+8 10dmg
30hp
5 auto dmg like the other guys
Sneak att 5
Adjacent creature is immobilized if it begins it's turn adjacent to more than one creature named Kruthik hatchling.

Sounds on par with the other ones... it should have some way to immobilize to stay in theme.



i would huess more like 16 AC 15 DEF and only a +7 attack bonus, because these stats aren't much far from the adult, and for less 11 points, it should be a itsy bitsy weaker.

"Behind me painstaking barons burningly drugged soldiers on huge piles of whale nets"
www.youtube.com/watch?v=xUScdrsMzpM

OhGodtheRats
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12/02/2008 3:36 AM  
OK, I still think the Kruthiks Rock.

The Kruthik Warband I'm bringing to this weekend's session is all about synergy. I'm almost proud of it. Instead of focusing on Beasts, I decided to focus on the whole Sneak Attack thing.

Kruthik Hive Lord
Kruthik Adult x 2
Fiendish Snake x 4
Astral Stalker
Shadowflayer
....and either a Shardsoul Slayer, Delver Sergeant, or Deathcap Mushroom, depending on your taste. (Or Defiant Rake if you're boring.)

So here's the gimmick:
Kruthiks + Hive Lord is a no-brainer. The Adult Kruthiks, Astral Stalker, Fiendish Snakes, and Shadowflayer all synergize in different ways. All grant Ongoing Poison Damage, which means the Astral Stalkers quick claws get to come into play very easily. Also the Ongoing Poison damage works perfectly with the Fiendish Snake's Intensify Venom...which means anything that's taking ongoing poison can potentially get 40 automatic damage slapped on it if the Snakes are alive and withing 12 squares (it's a minor action). Since the Snakes are also Beasts the Hive Lord's Champ power applies, so you have no only Kruthiks but also fodder beasts that ignore difficult terrain when they move. Which means with the first Champ power being used there's a LOT of the enemy that will be taking the 10 auto damage if you do it right.
The Kruthik's Toxic Spikes is basically a mini-version of the Stalker's Throat Dart...with the advantage is that you can use it against 2 targets. The Range sucks, but hey, Slow+ONgoing poison against 2 targets. The Shadowflayer is there partially because I've found him to a pretty solid distraction & his stun cone does wonders...but also because his basic attack is reach 2 and does ongoing poison damage, which ties into a lot of the synergy between the Snakes and the Stalker.

Also note that both Kruthiks get the +10 Sneak attack damage from both Melee & Ranged attacks (since there's no Melee symbol next to it), very much like the Astral Stalker. In regard to Toxic Spikes, I'm not sure how Sneak ATtack damage (non-melee specific) applies to a ranged attack that does Ongoing Damage only. Does it turn into a 10 damage attack? Does the sneak attack damage apply to Gnashing Horde? Interesting question, let's assume not until someone tells me something awesome.   Either way, it means that if the Hive Lord follows up the Shadowflayer's Mind Blast with his own Putrid Blast, the Sneak Attack damage WILL apply to each and every Stunned enemy.  Not too shabby.

As for the 10th piece...I'm not sure yet. These are my options and why:

Deathcap Mushroom: Check out the Potent Poison ability. If that means that anyone doing ongoing poison damage gets a damage bonus, then the measly +5 is going to come into play if the enemy goes for his victory area.   If it DOESN'T apply to ongoing damage attacks, then.....nevermind.  It's just weird seeing no synergy offensively between this and most of the "poisoning" creatures.  :crosses fingers:

Delver Sergeant: Extra use of the Hive Lord's Champ power....but has the drawback of negating both the Astral Stalker's & the Shadowflayer's hide/invisibility. I'm still tempted, mostly because an extra use of the Champ power could totally be worth it....or the extra activation thing. That never hurts.

Shardsoul Slayer: No synergy beyond the fact that it does a free confusion burst at the end of it's turn...thus granting combat advantage for all the Sneak Attackers lurking behind it. Also when it dies it gives an attack bonus....you could do worse for a final piece of filler.

So yeah, not sure about the Toxic Spikes/Sneak Attack thing and the Potent Poison/Ongoing Poison thing...but neither are vital to making this work....they're just weird things that came to mind.

And there you go. My goofy warband designed to surprise my friends this Saturday. We'll see how it goes.
-Jared

marcoco
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12/02/2008 8:29 AM  
I pulled 2 adults and a hive lord at the pre-release and decided to play them with my Garrilon (beast).

They're fun to play. Autodamage on pieces that have high AC & DEF is very nice. The hard part is geting your opponent to end their turn adjacent to you. The Flayer's mind blast should help with that.

OhGodtheRats
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12/02/2008 9:00 AM  
If I was serious about maximizing Kruthik Damage, I'd totally just play them without the Hive Lord in Wild....get a bunch of Kruthiks and a Shrieking Harpy together. Enemy activates...Harpy uses Lure...Kruthiks smile....and the gnashing of teeth ensues.

The other option would be to just lather on the Immobilizations....of which Demonweb has plenty. A Webgolem + Phase Spider could work. The Phase especially...besides the immobilization if it hits it can slide the target one square for free...
Just blue skying it here, but yeah, Kruthiks aren't bad at all.
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