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Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/03/2008 2:40 PM |
| I have the books in front of me, and I'm a bit upset with them.
I don't like the fact that there's no bard. I don't understand what's so great about the paragon paths, and I don't understand why they changed the Cleric to be so limited now.
The Cleric was always a tank in the front lines, could heal and fight. Has now been limited to prayers and only a few "powers" instead of spells per day.
The Fighter, he has been knocked down a notch, but brought up another. Instead of feats they get exploits. And they get powered down because every class gets the same amount of feats as the dear fighter.
The exploits from what I understand is great. I especially like this one:
Serpent Dance Strike
Daily, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is knocked prone if it is your size or smaller. Effect: After the attack, you can shift 1 square and repeat the attack against another target within reach. You can shift and repeat the attack up to three times against different targets.
Then moving along to another class fave of mine...
The Rogue.
The sneak attacks? Why scaled down so far? This was the backbone of keeping the rogue within good range of power to other warrior classes. With the lower range of power, the rogue has become a weakling. There's other nasty things against the rogue, the skill selection is dismal.
Finally, the Wizard....
They get only a few spells. That's all. No read magic. No detect magic, no choosing between 20-30 0 and 1st level spells. They get nothing. Magic Missle now has a reflex save when it never had one before. Not only that, its range is very short, so what's the point?
And is sleep so overpowered that it's only usable once a day?
Disguise Self is a 6th level spell?
No Identify spell?
.............
Then we go to races, I always liked the Halfing, and now for a longsword, the halfling uses it 2 handed and doesn't get the bonus for it? There's no halfling greatsword? Nothing...
Then there's the fact that the Halfling gets bonuses to Dex and Cha and no negatives? No lucky bonuses to saves? Nothing?
It seems that this is the new standard for the races..... All bonuses, no negatives.
....
4th edition has become a waste to me. There's no spell levels, no spells per day, nothing. If a wizard wanted to cast a fireball 3 or 4 times in a single encounter, fine.. Do so, note some creatures are immune to fire or can cast protection from fire.
All in all, 4e is a waste of time. I'm going to stick with 3rd edition.
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
|  Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 06/03/2008 4:44 PM |
| Posted By Kaya Kenobi on 06/03/2008 2:40 PM
All in all, 4e is a waste of time. I'm going to stick with 3rd edition.
If you dislike so much about 4e then sticking to 3rd seems like a good choice.
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| MarioCleanstuff Warrior
 325 Posts



 San Diego, CA
 | | 06/03/2008 4:49 PM |
| Note that I am not saying your opinions are invalid, but I am amused that you dislike the Cleric being powered down, but also complain about the Wizard being able to cast multiple Fireballs per encounter later in the post.
Anyway, if you want to stick with 3rd, then that's your prerogative. | | Completed trades: Brenigin, desiderata, HockeyFan, MikeyChraal, Raland, GuJiaXian | |
| Sean-Khan Commander
 2731 Posts




 | | 06/03/2008 10:29 PM |
| Well, no-one is forced to convert, there's huge amount of material for 3.5 and you can get more cheaply now... And then there's Pathfinder coming if you want upgraded 3.5
I still have no gaming experience of 4E, but I've been reading a lot. From what I've seen, nothing prevents a cleric from being that tank. He can use chainmail by default and buy feats for platemail. And there's a bunch of rituals, for cleric as well as for wizard.
And when thinking of rogues sneak attack, remember that no-one receives hitpoints like they used to (except for wizards, who got a boost depending on their con in 3.5). If you choose brutal version, you deal Weapon+Dex+Str+2D6 at first level. How is that weak? He WILL deal damage at later levels too! | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/04/2008 2:21 AM |
| No, the wizard can't cast multiple fireballs. It's powered down to a once per day thing too.
As for why I'm looking at 4th edition is because if I want to game
with people here, they're going to 4th edition. I can't find anyone
sticking with 3rd edition. in San Jose, Do you know anyone who is? No?
Didn't think so.
As for the requirement of the cleric to
take feats to be a tank too, that's just wrong. The cleric should never
have to do so. Has the cleric ever been prohibited before? No... So why
this change? Why is the cleric so powered down? Is it because the
cleric was overpowered in previous editions? No. Even the Fighter when
built right to a 20th level, can be just as sickening as a 20th level
wizard or cleric.
4th edition added some things I like to make
the fighter even more dangerous, I love it. If I play 4th with my
buddies here, I'm going to build a fighter or a cleric. Those are my
favorite classes. What I don't like is the fact that 4e doesn't allow
for multiclassing, and I ask this one question. Why?
What I also don't get is armor, it doesn't have a max dex bonus, and you can use either dex or int as a bonus.
The greatsword is no longer 2d6.
Scimitar
is no longer 1d6 with an 18-20 crit threat range. Instead it's a nat
20. And what's 1[w] mean in this case? 1 wound point?
Then the alignments, why is there no 9 alignments? Why only 5? I don't care about the deities, just the alignments have narrowed down. There's lawful evil, neutral evil, then chaotic evil. And those three are very different from one another. Now it's evil or chaotic evil. Darth Vader's lawful evil. Palpatine's lawful evil. Orcus is Chaotic Evil. Nerull is neutral evil. And it's easy to place them in those alignments. Kord, however, should always be chaotic good. He is a barbarian, and he doesn't take well to evil deeds.
Posted By MarioCleanstuff on 06/03/2008 4:49 PM Note that I am not saying your opinions are invalid, but I am amused that you dislike the Cleric being powered down, but also complain about the Wizard being able to cast multiple Fireballs per encounter later in the post.
Anyway, if you want to stick with 3rd, then that's your prerogative.
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/04/2008 2:52 AM |
| I actually have had a bit of experience with 4th edition now. I've had the books for a week, and well... There's things I like, and there's things I hate. I'm going through the books with an open mind, and slowly digesting everything before I make a final judgement. 4th edition has shown little to be worth dropping 3rd for except for the fact that everyone here's going to it because it's the newest flavor of DnD. I loved ADnD, and I played the hell out of it. When 3rd came, I poured over the books, and then started playing. Before I knew it, I was into it more than ADnD because it got rid of the only thing I found annoying, THACO. But 4th edition doesn't have level charts, it doesn't have the same feel as 1st or even 2nd edition. And to tell the truth, it's playing more like GURPS than anything to me. Choose class, and level up, get class abilities of other classes. Pay feats to learn languages. So putting that +3 to intelligence for a rogue or bard doesn't work like it used to. Using 1 skill point with the bard to learn a new language doesn't work. You now have to spend feats to learn languages. There's no Tongues spell, there's not a thing... It seems that DnD has become more combat oriented than RPG oriented.
Posted By Sean-Khan on 06/03/2008 10:29 PM Well, no-one is forced to convert, there's huge amount of material for 3.5 and you can get more cheaply now... And then there's Pathfinder coming if you want upgraded 3.5
I still have no gaming experience of 4E, but I've been reading a lot. From what I've seen, nothing prevents a cleric from being that tank. He can use chainmail by default and buy feats for platemail. And there's a bunch of rituals, for cleric as well as for wizard.
And when thinking of rogues sneak attack, remember that no-one receives hitpoints like they used to (except for wizards, who got a boost depending on their con in 3.5). If you choose brutal version, you deal Weapon+Dex+Str+2D6 at first level. How is that weak? He WILL deal damage at later levels too!
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| Sean-Khan Commander
 2731 Posts




 | | 06/04/2008 4:48 AM |
| Well there's Fire Burst (Wizard Attack 7) that is encounter spell and like fireball but burst 2 instead of 3; At level 12 you get to restore an used encounter power once/day. I know - it's not _Fireball_.
To truly be able to throw 2 fireballs/day, you need to be an archmage; IIRC 21st level power can restore a daily spell and 29 or 30th level makes daily power an encounter power... But at that point there must be more powerful abilities than that. But they are not Fireball :) There is something (but limited) in magic items too.
...
For me, one important factor is easiness of GM'ing, which I think improves with 4E. I also got tired of broken combos and combat rounds that took hours... That's why I'm leaping so eagerly towards 4E. I have a feeling that combat manoeuvers might actually enforce a bit roleplaying to combats. The most rigid thing is the classes - IMHO GURPS comparison is not quite good, as you could do any kind of characters, including non-combatants in GURPS, but in 4E you HAVE to do combatants. | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/04/2008 6:50 AM |
| Kaya Kenobi, I must ask, did you know anything about 4e before you purchased the core rulebooks? This edition of D&D is mechanically very different than 3rd edition (or any other previous edition). That doesn't make it necessarily better or worse than other editions, just different.
There is, in fact, a "tongues" spell: the comprehend languages ritual. Also, spending a single skill point to learn an entire language never made any sense to me at all. Spending a feat still doesn't quite cover it for me (this is a freaking language here, people), but it better conveys the sense that learning languages isn't something you do overnight (and five or six at a time).
And, for the record, 4e does have level charts--well, a level chart that works for all classes. See page 29 of the PHB. | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| wicked cool Underboss
 2151 Posts




 | | 06/04/2008 7:31 AM |
| | Thanks for the info Kaya. Identify is now no longer required and is now easier for all class's to figure out the new sword is +1 and puts more power in the dms hands to determine if it has other properties such as dancing,flaming ,etc. Id also heard the rogue was very powerful especially when moving in combat? Are these rumors not true? Its to bad they went back to the old ways for weapons for smaller races | | The ROCK layeth the smacketh down. Long live Farscape Vindicated-CHAMPION of the INTELLECT DEVOURER i will change my avatar when martin completes dances with dragons | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 06/04/2008 10:17 AM |
| I do have to disagree about the power level of Clerics in 3.5. There's a reason core games are wrecked by CoDzilla (Cleric or Druid-zilla)
The Cleric in 3.5 is more powerful than almost any non-prestige class. The only other one I can think of that's on par is the Artificer.
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
| The Great Choco Monster Ghendar Warlord
 13064 Posts



 Mud Lick, Kentucky
 | | 06/04/2008 1:20 PM |
| | So the 4e fighter, the PC most likely to go toe to toe with enemies and soak up damage, is not proficient in Plate Mail. I don't like to use the following term, but that's freakin' retarded. | | WotC - making me wish more and more every day for a return to the TSR days. :( I fought the snark and the snark won. I'm baaaaaaaaaaack!
Some of my favorite Maxminis quotes I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220 G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
| |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/04/2008 3:59 PM |
|
Posted By GuJiaXian on 06/04/2008 6:50 AM
Kaya Kenobi, I must ask, did you know anything about 4e before you purchased the core rulebooks? This edition of D&D is mechanically very different than 3rd edition (or any other previous edition). That doesn't make it necessarily better or worse than other editions, just different.
There is, in fact, a "tongues" spell: the comprehend languages ritual. Also, spending a single skill point to learn an entire language never made any sense to me at all. Spending a feat still doesn't quite cover it for me (this is a freaking language here, people), but it better conveys the sense that learning languages isn't something you do overnight (and five or six at a time).
And, for the record, 4e does have level charts--well, a level chart that works for all classes. See page 29 of the PHB. I got the books for free, they haven't even been released yet, far as I know they are due in this Friday to be released. Correct me if I'm wrong.
And I know it's a new edition, as I said, it's a different flavor of DnD.
As for Comprehend Languages ritual, it's not Tongues. Comprehend languages allows for the caster to understand any spoken and written language, but not speak or write it. Unless you pass a check of 35, and then you can speak it for the duration of the spell. Before, Tongues would allow it, no matter what.
Yes, the Fighter, now has to spend a feat to gain heavy armor proficiency.
All classes get the same base attack bonus, poor fighter. And then there's the issue with attacks, has anyone read it where the fighter gets more than a single attack, ever? Besides two weapon fighting.
Back to Fireball, it doesn't scale. Haste, Wish, and Miracle is gone. I don't see Mage Armor, Wall of Stone, or Prismatic Wall. Mass Fly lasts a round, or you can do things to sustain flight for 5 minutes. Time Stop only works for two rounds. Disintigrate requires a reflex instead of a fortitude save now. And like 3.5, it can't auto kill. Unlike 3.5, the damage is actually laughable compared to the original.
An effect that has a “sustain standard,” a “sustain move,” or a “sustain minor” duration lasts as long as you sustain it. Starting on the turn after you create an effect, you sustain the effect by taking the indicated action: a standard action, a move action, or a minor action. (You can sustain an effect once per turn.)
So... No Dominate Monster either...
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/05/2008 6:39 AM |
| For the record, Kaya, I've had my 4e core rulebooks for two weeks now (WotC Delegate here). We've known for almost a year that some sacred cows, such as wish and miracle, were gone (both were beyond broken in 3rd edition, even even less well defined in earlier editions). Iterative attacks are gone for everyone, though many, many, many fighter/rogue/ranger powers let you hit more than one guy (basically giving you multiple attacks).
I'll agree with you on the fighter's lack of plate proficiency--it's rather odd and threw me for a loop when I read it. Then again, I see the fighter as a slightly more mobile cleaving machine, where the paladin (who does have plate proficiency) kind of stands there and soaks damage for the party with grim smile of righteous indignation. Or something. Anyway, plate proficiency is only a single feat away.
Also, regarding the lack of "dominate monster," remember that WotC is really trying to take the whole slew of 1-3rd edition wizard spells and break them out among more specialized classes. I'd imagine that straight-up mental domination will be the psion's cup of tea, once we get a book with the psionic power source (PHB2, perhaps?). I'm guessing that's why a lot of the "classic" wizard spells aren't represented--that and the fact that dumping them all into the initial book keeps them from releasing splat books later (for better or worse, WotC is in the business of making money, just like any other company). | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| The Great Choco Monster Ghendar Warlord
 13064 Posts



 Mud Lick, Kentucky
 | | 06/05/2008 9:20 AM |
| Posted By GuJiaXian on 06/05/2008 6:39 AM For the record, Kaya, I've had my 4e core rulebooks for two weeks now (WotC Delegate here). We've known for almost a year that some sacred cows, such as wish and miracle, were gone (both were beyond broken in 3rd edition, even even less well defined in earlier editions).
And yet despite them being broken, no one, not WotC, nor TSR removed them from the game until now. I'm left asking why here? Why now? Surely they've been "broken" for years, yet they didn't make masses of people run screaming from the game. Same thing with Vancian spellcasting and a host of other cows. I truly don't understand it, other than it's this group of designers wanting to make a D&D that clearly separates itself from the past. It seems to me they want to put their own unique mark on the brand and in doing so they have made a game (imo) that is D&D in name only. 
| | WotC - making me wish more and more every day for a return to the TSR days. :( I fought the snark and the snark won. I'm baaaaaaaaaaack!
Some of my favorite Maxminis quotes I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220 G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
| |
| GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/05/2008 10:22 AM |
| | Oh, I won't argue with you that mechanically it's a VERY different (heck, completely different) game than it used to be. I figure that something like wish or miracle would be easy enough to house-rule back into the game as an insanely expensive ritual or something. Putting Vancian spellcasting back in just wouldn't work, of course. I see 4e as the latest iteration of a game that I rarely play strictly by the rules anyway. For me D&D is more about the epic fantasy roleplaying, and the opportunity to let my wife backstab something without me laying in bed at night wondering if she's about to knife me. :) | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/05/2008 3:14 PM |
|
Posted By GuJiaXian on 06/05/2008 10:22 AM
Oh, I won't argue with you that mechanically it's a VERY different (heck, completely different) game than it used to be. I figure that something like wish or miracle would be easy enough to house-rule back into the game as an insanely expensive ritual or something. Putting Vancian spellcasting back in just wouldn't work, of course. I see 4e as the latest iteration of a game that I rarely play strictly by the rules anyway. For me D&D is more about the epic fantasy roleplaying, and the opportunity to let my wife backstab something without me laying in bed at night wondering if she's about to knife me. :)
What I don't get, is how Wish was ever broken. If played by the
rules of the spell, more often than not it was verrrry expensive.
Miracle's the same way. Add in the deal that Miracle is at the whim of
a deity and they may or may not grant the miracle, and Wish when not
worded correctly you could be in for trouble. I wish for a +2 flaming
burst longsword (value above the 25,000 GP cap). It's a +2 flaming
burst longsword, but it's cursed so that when you deal a critical it
backfires and burns you instead. I wish for greater intelligence, you
get smarter, only because your wisdom took a dive making you only think
you're smarter. Yep, Wish is broken, righhhht. Playing by the rules of
the spell, it is not broken. It was even less broken in 2e, you know
the Wish rules of then, right? That +1 Flaming Burst longsword costs
18,000 GP. You have to pay 5,000 XP plus the cost in XP to create it.
Using Wish to resurrect, it would cost 5,000 XP and a 10,000 GP
diamond. Wish is expensive to cast, and often more trouble than it's
worth.
And the same here, I rarely play by the rules, and I enjoy the deal with Fighters in 4e, except that plate mail issue.
And
multiple attacks, on different foes. What about the same one? In 2e the
Fighter was the only class with multiple attacks, and then in 3rd they
still shined by way of the sheer number of feats they had. And now, in
4th, they were knocked down a few pegs. I have played a straight
fighter with no PrC to 33rd level in 3e. After 21st level, I started
taking feats to up DR and making criticals deadly. At 33rd level, with
11 epic feats, my human fighter had DR 27/- (adding in a permanent Iron
Body of DR 15/adamantine), overwhelming critical, and devastating
critical with a large greatsword with monkey grip tacked on.
My fighter has:
25 Str 22 Con 10 Dex 12 Int 14 Wis 10 Cha
Adding
in feats he deals in the upwards of 90-130 per hit, not counting
criticals. This was a tank. And one to keep in the front lines with an
effective DR of 42, 93 AC, and 528 HP. I retired this character along with his
partner, Mouse, the female kender rogue/wizard/archmage/arcane
trickster that controlled the battlefield with enchantments like
dominate monster and Otto's Irresistible Dance and an Enslaved Ancient
Red Dragon.
That reminds me, why are there no metallic dragons in the Monster Manuel? | | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| MarioCleanstuff Warrior
 325 Posts



 San Diego, CA
 | | 06/05/2008 4:09 PM |
| | There are no Metallic Dragons in the Monster Manual for the same reason there are no Frost Giants, no Iron Golems, no Rust Monsters, and no Air/Earth Archons, to name a few. They want to give us an incentive to buy the second Monster Manual, along with the third, fourth, and so on. | | Completed trades: Brenigin, desiderata, HockeyFan, MikeyChraal, Raland, GuJiaXian | |
|  Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 06/05/2008 4:12 PM |
| Posted By Kaya Kenobi on 06/05/2008 3:14 PM That reminds me, why are there no metallic dragons in the Monster Manuel?
Probably because by and large metallic dragons are useless to most DMs. Been running D&D for a great number of years and have never needed to know the stats of a good-aligned dragon.
Most likely the stats will show up in a) the next Monster Manual or b) one of the Draconomicon series.
I'd rather have monsters I might use eating up space in the MM1 than good-aligned dragons.
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/05/2008 4:13 PM |
| Posted By MarioCleanstuff on 06/05/2008 4:09 PM There are no Metallic Dragons in the Monster Manual for the same reason there are no Frost Giants, no Iron Golems, no Rust Monsters, and no Air/Earth Archons, to name a few. They want to give us an incentive to buy the second Monster Manual, along with the third, fourth, and so on. I will buy what I like. But, I have a friend who has access to get me the books for free or next to no charge, most I have had to pay was the shipping costs. These three books, I got for 4 bucks (shipping) because he's in Florida.
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| MarioCleanstuff Warrior
 325 Posts



 San Diego, CA
 | | 06/05/2008 4:21 PM |
| | I, too, buy what I like. And I get to pay full-price (or at least full Amazon.com price) for them. I also don't see what your post had to do with mine. | | Completed trades: Brenigin, desiderata, HockeyFan, MikeyChraal, Raland, GuJiaXian | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/05/2008 9:56 PM |
| Posted By zenthrus on 06/05/2008 4:12 PM Posted By Kaya Kenobi on 06/05/2008 3:14 PM That reminds me, why are there no metallic dragons in the Monster Manuel?
Probably because by and large metallic dragons are useless to most DMs. Been running D&D for a great number of years and have never needed to know the stats of a good-aligned dragon. Most likely the stats will show up in a) the next Monster Manual or b) one of the Draconomicon series. I'd rather have monsters I might use eating up space in the MM1 than good-aligned dragons.
I play good and evil campaigns, and both should be present for this. Sometimes I have played or DM'd neutral campaigns that gained the emnity of both good and evil.
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| stephengroy Underboss
 1440 Posts



 Tempe AZ Beeyotch
 | | 06/10/2008 1:23 AM |
| | No flasks of oil for sale in PHB? WTF? | | Waiting for Chainmail Equivalencies since 2005
| |
| XAos Underboss
 2413 Posts



 London
 | | 06/10/2008 5:56 AM |
| Posted By Kaya Kenobi on 06/03/2008 2:40 PM I have the books in front of me, and I'm a bit upset with them.
I don't like the fact that there's no bard.
Try playing a warlord class, and use a free action to play a lute every time you do something which boosts an ally. Looks a lot like a bard to me :DI don't understand what's so great about the paragon paths, and I don't understand why they changed the Cleric to be so limited now.
The Cleric was always a tank in the front lines, could heal and fight. Has now been limited to prayers and only a few "powers" instead of spells per day.
I was unhappily surprised to find the Cleric I'd chosen to play at the 4e demo, had the worst AC in the party. Possibly this change is to improve the game balence. In 3.5, I always considered the fighter to be a sub-par cleric. You could fix this by spending some of the early feats on being able to use heavier armour. I havn't seen a rule forbidding clerics to use plate armour, they just don't know how at 1st level.
Overall, most of the classes/races seem to be "dumed down". It would take a lot of play testing to be sure. But it looks like WotC intended to make the different classes of about equal "strength". And decided to achieve this the simple way. By making them all, very similar to each other. | | | |
| Puggins Sergeant
 622 Posts




 | | 06/10/2008 12:53 PM |
| Overall, most of the classes/races seem to be "dumed down". It would take a lot of play testing to be sure. But it looks like WotC intended to make the different classes of about equal "strength". And decided to achieve this the simple way. By making them all, very similar to each other. The near-universal feedback to this (somewhat justified) first impression is that the classes may look somewhat similar on paper, but they play dramatically different in the actual game.
I can't comment either way- I'm still wrapping up my final 3.5e mini-campaign, so I won't be playing 4e for a couple of months. | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| Duke of Spoils greyhaze Warlord
 7703 Posts




 | | 06/10/2008 1:05 PM |
| | Are you using minis or it is a small campaign? (Small campaign taking a couple months sounds kinda big) | | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
| Puggins Sergeant
 622 Posts




 | | 06/10/2008 1:48 PM |
| | I'm running Eyes of the Lich Queen, which is the best adventure I've seen printed for 3.5e. It takes characters from 5th level to 10th level, so I classify it as a mini-campaign, especially after seeing just how long my players are taking in clearing the initial temple. Oy Vey, are they having a hard time wading through the place. Still, we're having fun, and it's a nice way for me to (probably) say adios to 3e, which revived my interest in D&D. So a couple of months it is. | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| Duke of Spoils greyhaze Warlord
 7703 Posts




 | | XAos Underboss
 2413 Posts



 London
 | | 06/11/2008 6:14 AM |
| Posted By Puggins on 06/10/2008 12:53 PM Overall, most of the classes/races seem to be "dumed down". It would take a lot of play testing to be sure. But it looks like WotC intended to make the different classes of about equal "strength". And decided to achieve this the simple way. By making them all, very similar to each other. The near-universal feedback to this (somewhat justified) first impression is that the classes may look somewhat similar on paper, but they play dramatically different in the actual game.
I'm obviously one of the not "near-universal" opinions. Various example why, follw; When playing the characters, I saw a lot of superficial effects by abilities e.g; A rogue attack resulted in a 4-square pushback on an enemy. But those differences were "near-universally" irrelevant to actual battle result. After the example pushback, the enemy had no difficulty in moving into position for it's next attack. So the rogue might as well have made a basic attack which just caused damage. Or; 3D10 damage from a lightning bolt which is very similar to 3D10 damage from a bastard sword with brutal strike. Or; There are lots of melee attacks which "slow" the enemy, but if your close enough to hit with a melee attack, speed-2 (slowed) is probably adaquate for what your enemy wants to do.
In other words there are a lot of differences in the attack types of different classes, that actually make no significant difference to the result. There are very few attacks available to PC's which do tactically serious effects like "Stun" (I have so far spotted only 4 out of more than 1000 various attacks for the 8 character classes. | | | |
| Duke of Spoils greyhaze Warlord
 7703 Posts




 | | 06/11/2008 7:28 AM |
| | As a caster, I can vouch for pushing back an enemy, so that I might move full speed behind the brutes in my party. Although I agree, many of the mechanics really seem pointless, redundant and repetitious. | | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
| GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/11/2008 7:50 AM |
| Posted By XAos on 06/11/2008 6:14 AM Posted By Puggins on 06/10/2008 12:53 PM Overall, most of the classes/races seem to be "dumed down". It would take a lot of play testing to be sure. But it looks like WotC intended to make the different classes of about equal "strength". And decided to achieve this the simple way. By making them all, very similar to each other. The near-universal feedback to this (somewhat justified) first impression is that the classes may look somewhat similar on paper, but they play dramatically different in the actual game. I'm obviously one of the not "near-universal" opinions. Various example why, follw; When playing the characters, I saw a lot of superficial effects by abilities e.g; A rogue attack resulted in a 4-square pushback on an enemy. But those differences were "near-universally" irrelevant to actual battle result. After the example pushback, the enemy had no difficulty in moving into position for it's next attack. So the rogue might as well have made a basic attack which just caused damage. Or; 3D10 damage from a lightning bolt which is very similar to 3D10 damage from a bastard sword with brutal strike. Or; There are lots of melee attacks which "slow" the enemy, but if your close enough to hit with a melee attack, speed-2 (slowed) is probably adaquate for what your enemy wants to do. In other words there are a lot of differences in the attack types of different classes, that actually make no significant difference to the result. There are very few attacks available to PC's which do tactically serious effects like "Stun" (I have so far spotted only 4 out of more than 1000 various attacks for the 8 character classes. Try this then: slow the enemy, then push him back 4 squares. He suddenly can't reach you. Ta-da!
Also, remember that a lot of these push/pull/slide effects aren't to move enemies away or closer necessarily, but instead to move them into positions that set up advantageous combos for your party. Plus, 4e has a design emphasis on "exciting" combat environments, instead of the standard, flat 20x20-foot dungeon room. With pits, ledges, lava, etc., moving people around suddenly makes the combat that much more dynamic. Granted, a lot of that is in the designer's/DM's hands, but its still there as a very viable option.
| | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| Puggins Sergeant
 622 Posts




 | | 06/11/2008 8:05 AM |
| A rogue attack resulted in a 4-square pushback on an enemy. But those differences were "near-universally" irrelevant to actual battle result. After the example pushback, the enemy had no difficulty in moving into position for it's next attack. So the rogue might as well have made a basic attack which just caused damage. Or; 3D10 damage from a lightning bolt which is very similar to 3D10 damage from a bastard sword with brutal strike. Or; There are lots of melee attacks which "slow" the enemy, but if your close enough to hit with a melee attack, speed-2 (slowed) is probably adaquate for what your enemy wants to do.
Well, hell... you've just indicted 3.5e's system for being absolutely monotone in its combat. All you can do in 3.5e is deal damage (fireball = big sword = sneak attack), make an opponent not attack you (sleep = black tentacles = glitterdust) or move, right?
Your experience, Xaos, is not the common one, reading through the ENworld/Wizards boards. Mocking a turn of phrase doesn't make that phrase any less true: the vast majority of posters on those boards found combat far more fluid and the classes far more differentiated than you did. What adventure or scenario were you playing? | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/11/2008 9:16 AM |
| | What makes me laugh as well... Everything is now considered spaces. I don't use minis. And most of my players don't use minis. So we'd ignore that, and go to feet, but there it is... spaces. | | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| Puggins Sergeant
 622 Posts




 | | 06/11/2008 9:39 AM |
| What makes me laugh as well... Everything is now considered spaces. I don't use minis. And most of my players don't use minis. So we'd ignore that, and go to feet, but there it is... spaces.
That's just a conveniance for our metric friends. The rest of the world uses meters and finds feet rather quaint. To make things easier for everone, squares came to be used. Now a square is either 5 feet or 1.5 meters, depending on where you live- more universal, and it requires less editing when adapting the book to other languages. | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 06/11/2008 10:30 AM |
| Posted By Puggins on 06/11/2008 9:39 AM What makes me laugh as well... Everything is now considered spaces. I don't use minis. And most of my players don't use minis. So we'd ignore that, and go to feet, but there it is... spaces. That's just a conveniance for our metric friends. The rest of the world uses meters and finds feet rather quaint. To make things easier for everone, squares came to be used. Now a square is either 5 feet or 1.5 meters, depending on where you live- more universal, and it requires less editing when adapting the book to other languages.
Bingo! | | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
|  Bert the Troll Commander
 3964 Posts



 Adelaide
 | | 06/11/2008 4:10 PM |
| | It's sad, but thanks to all my D&D, I'm better at estimating distence with feet rather than my native and superior meter. | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
|  Fun Guy from Yuggoth Cthulhufnord Warlord
 11110 Posts



 Umass Amherst Baby!
 | | 06/12/2008 12:07 AM |
| The setup of the 4th ed PHB officialy po'd me and the gaming group tonight. The most frustrating to me was finding the section on saving throws in the book. Several of the players commented on how certain aspects of the game have been simplified, such as skills. Other things have been made much more complex like all the new powers (which they did enjoy). We are currently in the process of making some index sized cheat sheets for everyone that will have their abilities listed. More then several times someone mentioned the game felt more like an MMO, than an RPG. I said they just needed to replace Dragonborn with Tauren and the Funky Elves with some sort of Undead pc race.
The game I'm running is human-centric so most of the MM critters are not needed. Still I had a glance through and let some of the players check out Dragons and what not. On some creatures I noticed a "recharge" for their special abilities followed by some d6's. Not what that meant, I didn't see it in the MM at first read. Also I was a little annoyed there were so few entries for Human antagonists in the MM, nor did I find rules for building them. I'm asuming they are in the DMG which I have not cracked open yet.
The combat went smoothly (when we were not looking up at will powers), I like the new Mook rules. While I did not use any of those overpowered statues I did manage to take the Cleric and Rogue into negative hit point land. Oh that's one more thing I like, the new way death and dying works. No more waiting 8+ rounds for someone to keep failing their checks. 
| | Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror. | |
| GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/12/2008 5:38 AM |
| There are indeed rules for building NPCs in the DMG (toward the back). The rules are quite simple...not the logistical nightmare that NPC creation was in 3.x.
As for the 6's, recharge abilities work like this: the monster uses the ability, thus expending it. At the beginning of each of its turns, the DM rolls a d6. If the number that comes up is equal to or higher than the "recharge number(s)" (you'd need to roll a 6 in the example you mention, Cthulhufnord), then the ability recharges and can be used again. This is a replacement for the 3.x rules (used almost exclusively for dragons) with breath attacks recharging. It means that a monster could potentially use its special attack every round, or perhaps it uses it once but never rolls high enough and can't again that encounter. It interjects some uncertainty into the battle for the PCs. | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
|  Fun Guy from Yuggoth Cthulhufnord Warlord
 11110 Posts



 Umass Amherst Baby!
 | | 06/12/2008 1:48 PM |
| Thanks for the clairification on the re-charge rules, those look pretty neat.
I scoped out the NPC rules last night when I was dropping off to sleep. Interesting enough they seem to follow the previous edition as far as hitpoints go..... NPC add their Con modifier not their score at first level and they add it every subseqent level as well. It seems a little odd to me. I'm not sure I like the new way hitpoints are handled for PC's: Con Score + Base hitpoints, then Class hitpoints every level. This seems to discourage players from having much of a Con score at all. In the case of the fighting types they just use their STR bonus to off-set their fort saves.
| | Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror. | |
| Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/24/2008 2:20 PM |
| Posted By GuJiaXian on 06/04/2008 6:50 AM There is, in fact, a "tongues" spell: the comprehend languages ritual. Also, spending a single skill point to learn an entire language never made any sense to me at all. Spending a feat still doesn't quite cover it for me (this is a freaking language here, people), but it better conveys the sense that learning languages isn't something you do overnight (and five or six at a time).
Comprehend Languages takes 10 minutes to cast. On top of that, it allows you to only understand a language you have seen or heard in the last 24 hours. Being such, it's actually fairly useless. When you need to know what's being said in orc or giant as soon as you can, while you hear it... It doesn't do much for me to wait 10 minutes later and hope that you will have a second chance at understanding the language. Add in this: In no way you will be able to speak the language until you're 10th level, and you're pretty much limited to two languages unless you're willing to devote a feat to learning new languages. So... I might go for the feat, but still.
| | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
| StormKnight Sneak
 85 Posts




 | | 09/02/2008 3:59 PM |
| | It kind of seems like you are looking at the 4e rules, being surprised that they are different, and disliking them BECAUS |
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