Daunte Sergeant
 518 Posts




 | | 12/13/2006 6:10 PM |
| | Give me some help here guys. Havent read up to much on the new game yet, but im getting into it cause its easier then DDM and my kid can play it because of this. I have a place to order some minis and i want two pretty good competitive warbands or fleets or whatever. Need one light side and one dark side. Can some people post some good warbands for both sides for me please. | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
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Sean-Khan Commander
 2731 Posts




 | | 12/14/2006 12:31 AM |
| Well, you'll probably want some variety too. If lightside vs. darkside is good for you and you don't need more accurate factions, then it's of course easier.
There's already one thread about the best units. Generally, online price values hint about efficiency, but OT ships are always more expensive.
For lightside, a good start on which to build would be Wild Karrde, few rebel cruisers & x-wings. Anakin's interceptor is tough too. B-wing singles will cost fortunes...
For darkside, I guess that a good start would be Banking clan frigate & trade federation battleships (at least I like them!). Tie bombers are effective, and I've heard that infinite tie fighters will be very important.
No experience about effectiveness of actual fleets yet  | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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XAos Underboss
 2413 Posts



 London
 | | 12/14/2006 3:19 AM |
| If you are buying a couple of 300 point fleets you want an ebay trader with S&H discounts for buying multiple items & OK buy it now prices. I've mostly been ordereing SSB from Herotown.
With a small number of exceptions, all the ships are moderatly well balenced. so almost any 300 points of ships for each side will work. exceptions; don't use; Sith Infiltrator Guild Destroyer Jango Fett (boba is much better) Outrider Rebel Assault frigate.
If you use Imperial Star Destroyers, include 1 or 2 Interdictors.
Lightside fleets | | | |
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Sean-Khan Commander
 2731 Posts




 | | 12/14/2006 3:38 AM |
| Posted By XAos on 12/14/2006 3:19 AM If you are buying a couple of 300 point fleets you want an ebay trader with S&H discounts for buying multiple items & OK buy it now prices. I've mostly been ordereing SSB from Herotown. With a small number of exceptions, all the ships are moderatly well balenced. so almost any 300 points of ships for each side will work. exceptions; don't use; Sith Infiltrator Guild Destroyer Jango Fett (boba is much better) Outrider Rebel Assault frigate. If you use Imperial Star Destroyers, include 1 or 2 Interdictors. Lightside fleets Are those ships really bad? Do we have enough play experience of them? If command counter 3 extends point blank shot, Jango's ship would be quite devastating for fighter swarms.
I was just on my way to spy on stats anyway 
Btw, the thing to think about is relation between fighters and capital ships. You don't probably want all your fighter to be infinite, and as a lightside, you'll have to consider the possibility that your opponent having 6 class 2 ships, including interceptor; darkside must also be aware of possibility that opponent has lots of capital firepower. That would severely affect your launch capability. You want to be able to launch most if not all of your fighters.
| | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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XAos Underboss
 2413 Posts



 London
 | | 12/14/2006 4:32 AM |
| Posted By Sean-Khan on 12/14/2006 3:38 AM Are those ships really bad? Do we have enough play experience of them? If command counter 3 extends point blank shot, Jango's ship would be quite devastating for fighter swarms.
Sith Infiltrator is utterly pitiful for 17 points. Even the simplest analysis of probabilities shows that. We only need to playest that if we want to determine exactly what it's points cost should be (somewhere between 7 & 10 points) Best fix would be to make the infiltrator "unique" (there were never more than 2 at a time) and vastly uprate the cloaking device.
Guild Destroyer is significantly inferior to the Banking Clan Frigate. So certainly not worth playing at only 4 points less.
Rebel Assault Frigate, is only marginally better ship-2-ship than a 24 point rebel crusier.
It has no fighter launch. So it's sole virtue is point-defense. Just possibly you could use this ship to fly into a swarm of enemy fighters, displacing them to leave it adjascent to a huge number and hope the point defense kills more than 30 points worth of them in exchange for loosing the frigate. But the point defense is less than 50% tohit rate. so you would have to end adjascent to about 60 points of enemy fighters;
V's Droid Tri-fighters (or anything else that cheap) that would be 15 of the things and you can't have more than 12 adjascent.
Even with the more expensive X-Wing Aces, the PD only hits 35% so there would need to be 12 of them to target.
Jango Fett; Main problem with Jango Fett is you can play him or Boba but never both. And Boba Fett is clearly better ship-2-ship. He is at least as good fighters, unless there are more than 3 simultaniously. J0ango Fett also has the same problem as a rebel Frigate. PD+4 is onlly 60% to hit even against B-Wings. It would require a fairly stupid opponent to allow Jango Fett adjascent to enough fighters to justify it's cost. Particularly as it cannot be adjascent to more than 8 at once & does not have the displacement rule to allow it to fly "into" a dense formation.
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Sean-Khan Commander
 2731 Posts




 | | 12/14/2006 5:55 AM |
| I'm not saying anything sure before more play experience, but some notes after looking at stats:
Sith infiltrator is really weak, I agree. I believe it was planned to be unique, until someone noticed that separatists require a non-unique class 3 ship. So, it's cost was icreased and it was changed to 'generic' (heh) sith infiltrator.
CG destroyer looks surely a lot weaker than BC frigate. Little more durability, that's quite about it.
I'm not sure about assault friage, though; One notable difference is it's secondary weapon, that is quite accurate (+5 vs. +1). Also, it's a bit more durable (like CGD compared to BCF). It doesn't have to kill enemy fighters worth it's cost, it of course takes part in taking enemy capitals down before that. Like there was talk about eariler, it's difficult to compare anything to Rebel Frigate Still, AF is something I want to use when I try capital -heavy rebel fleets.
About Jango - Xaos, do you know anything about that command counter (incoming fighters(?)) & it's effect for point-blank? It COULD mean that J could shoot PB into 24 squares... | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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XAos Underboss
 2413 Posts



 London
 | | 12/15/2006 3:18 AM |
| I wouldn't expect either version of slave-1 to survive long enough to use Point defense. So it's a moot question. i.e. Boba-Fett is my absolute first target against most darkside fleets. The only exception I have ever seen was when I killed all their carriers turn-1. If Jango Fett's PD had the potential to be an equivalent problem, it certainly would not live to use it. If it were legal to use both the Fett's than I probably would. But since it's only legal to use 1. Boba Fett is a better return for the points. | | | |
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Sean-Khan Commander
 2731 Posts




 | | 12/15/2006 4:02 AM |
| Even if you're facing invisible hand, interdictor & Banking Clan frigate? Are they worse than these? Especially if there's a shuttle around giving fett more life time... As lightside deploys first, only class 3 ships (or lucky initiative in case there's no interdictor) can dodge IH's broadside, and same goes for frigate.
Sure Boba looks more fearsome, but maybe that's why Jango could sneak close without drawing that much attention. Once, maybe. I think I might create a separatist landing craft and make it something like rebel transport, and so I could get faction-pure class 3 command counters. | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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XAos Underboss
 2413 Posts



 London
 | | 12/15/2006 6:00 AM |
| Posted By Daunte on 12/13/2006 6:10 P Need one light side and one dark side. Can some people post some good warbands for both sides for me please.
On this origional question. Normally I'd recommend lots (4 or 5) Star Destroyers & a few Tie fighters. But at the moment Star Destroyers are $20 a piece on ebay, so thats not a cheap option.
Buy any cheap star destroyers you can find. And replace the rest with Invisible Hand & Trade Federation Battleships. Adding 1-Interdictor, Boba-Fett or Palpatine could be usefull.
For fighters I'd use mostly Tie's supported by cloackshape/Technounion fighters. Darkside can't launch enough fighters to win a streight dogfight. So they need the infinite Tie fighter to attrition the numerically superior lightside fighter wings.
If you play droid control ships to have launch superiority. then use lots (20+) Droid Tri-fighters supported by a few tie-bombers.
While it's obviously better to use "droid" fighters with Droid control ships (tohit+1)
The difference between the various anti-fighter fighters is marginal, and a mix of whatever you can get of the 2-4 point fighters should work. | | | |
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