New Features that should be included Building of Fleets Named Characters or items to give bonuses to play (i.e. initiative etc…), ship attributes, and select types of ships (shuttles, all fighters, specific types of fighters, etc…).  These character or items should have some kind of cost and should be identified with a specific ship if applicable. For example an item like moral bonus that gives a +1 to attack would not be, however, a Legendary Admiral would be assigned to a ship. Initiative Initiative should be broken down to each class of ship with class 1 moving first on both sides, then class 2, such and so forth.  This would eliminate the problem of fighters unable to engage class 2 ships when they lose initiative. Smaller class of ships can be moved before their phase if necessary. For example fighters moving out of the way of their class 1 mothership so that the mothership can move. With the inclusion of items which affect imitative, then the player who wins initiative should chose if they go first or second. Movement Capital ships should be able to move less than 90 degrees. This would make the game more fun in a non-square grid game like on a star map. The speed of ships should also be different within a class, so that interceptors are faster than bombers and the Millennium Falcon is faster than the Imperial Shuttle. Asteroids and other phenomenon like nebulas should be included. Combat As range is unlimited, larger maps disproportionatly favor the destruction of capital ships over fightes as capital ships are the only thing which can be targeted. Therefore as a map grows and it takes fighters several rounds to engage capital ships, then the capital ships slug it out and are destroyed, just leaving the fighters. The can be corrected with a maximum range on weapons.   |